• Game developers: SIGGRAPH deadline in two weeks!

    Updated: 2012-02-09 09:10:33
    Full Disclosure Update: in the original post, I forgot to mention my affiliation with the SIGGRAPH 2012 committee (I’m the Games Chair). I’ve given several presentations at SIGGRAPH, and have spoken to many other game developers who have done the same. We have all found it to be an amazing experience; fun, career-enhancing, educational, and [...]

  • CFP: IEEE CG&A, “Scattering: Acquisition, Modeling, and Rendering”

    Updated: 2012-02-03 16:40:51
    Like the title says, IEEE Computer Graphics & Applications has a call for papers on the topic of scattering: acquisition, modeling, and rendering. Deadline is August 25th, for inclusion in their May/June 2013 issue. See the complete CFP here.

  • A few new books

    Updated: 2012-01-27 03:04:21
    I’ve updated our books page a bit, adding the new books I know of at this point, adding links to authors sites and Google Books samples, etc. Please let me know what we’re missing. A book I know nothing about, but from updating the books page I think I’ll get, is the OpenGL 4.0 Shading [...]

  • So which laws does this picture violate?

    Updated: 2012-01-18 23:27:14
    In honor of SOPA-blackout day, here’s my sideways contribution to the confusion. Is this blog post in potential violation of copyrights or trademarks? I don’t honestly know. The (great!) image below was made by Lee Griggs and Tomás Fernández Serrano at SolidAngle, the company that develops the Arnold renderer, used by (among others) Sony Imageworks for CG [...]

  • I3D 2012 Schedule for GDC Attendees & SoCal GameDevs

    Updated: 2012-01-14 18:58:20
    The Symposium on Interactive 3D Graphics and Games (I3D) has long been one of my favorite conferences. Best described as a “real-time focused mini-SIGGRAPH”, I3D is a typical smaller conference in that it’s single-track (no worries about overlapping sessions), and the attendance is low enough (around 200 people) that you have a hope of meeting [...]

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